Medium elemental humanoid
Level 23 Soldier XP 5100
Initiative +21 Senses Perception +23; Darkvision
HP 220; Bloodied 110
AC 41; Fortitude 36, Reflex 34, Will 32
Speed 8, Fly 10
Claws (standard, at-will)
+28 vs AC; 2d8+10 damage.
Bloodthirsty Bite (standard; requires combat advantage, at-will) Healing
+28 vs AC; 1d8+10 damage, and the target is grabbed and takes ongoing 10 damage (until escape). Also, the blood fiend regains 10 hit points.
Terror Gaze (minor, at-will) Fear
Close blast 3; +24 vs Will; the target is immobilized (save ends).
The blood fiend gains combat advantage against any living, bloodied enemy.
Alignment Chaotic evil Languages Primordial
Skills Intimidate +24
Str 30 (+21) Dex 26 (+19) Wis 24 (+18)
Con 28 (+20) Int 22 (+17) Cha 27 (+19)
Description: Vicious, bloodthirsty predators, blood fiends have a countenance so terrifying that they can stop other creatures in their tracks with a baleful glare. They have keen senses and hunt anything for food or sport.
Published in Monster Manual, page(s) 12, Draconomicon: Chromatic Dragons, page(s) 154, Dungeon Delve, page(s) 130, Dungeon Magazine 171, page(s) 76, Dungeon Magazine 168, page(s) 53, E1 Death's Reach, page(s) 41, 51.