Blood Fiend
Medium elemental humanoid
Level 23 Soldier XP 5100

Initiative +21        Senses Perception +23; Darkvision
HP 220; Bloodied 110
AC 41; Fortitude 36, Reflex 34, Will 32
Immune fear
Speed 8, Fly 10

Claws (standard, at-will)

+28 vs AC; 2d8+10 damage.

Bloodthirsty Bite (standard; requires combat advantage, at-will) Healing

+28 vs AC; 1d8+10 damage, and the target is grabbed and takes ongoing 10 damage (until escape). Also, the blood fiend regains 10 hit points.

Terror Gaze (minor, at-will) Fear

Close blast 3; +24 vs Will; the target is immobilized (save ends).

Combat Advantage

The blood fiend gains combat advantage against any living, bloodied enemy.

Alignment Chaotic evil        Languages Primordial
Skills Intimidate +24
Str 30 (+21)      Dex 26 (+19)      Wis 24 (+18)
Con 28 (+20)      Int 22 (+17)      Cha 27 (+19)

Description: Vicious, bloodthirsty predators, blood fiends have a countenance so terrifying that they can stop other creatures in their tracks with a baleful glare. They have keen senses and hunt anything for food or sport.


Published in Monster Manual, page(s) 12, Draconomicon: Chromatic Dragons, page(s) 154, Dungeon Delve, page(s) 130, Dungeon Magazine 171, page(s) 76, Dungeon Magazine 168, page(s) 53, E1 Death's Reach, page(s) 41, 51.