Blood Raven Swarm
Large natural beast (swarm)
Level 14 Skirmisher XP 1000

HP 138; Bloodied 69Initiative +15
AC 28, Fortitude 26, Reflex 26, Will 26Perception+12
Speed 3, fly 8 (hover)Low-light vision


Swarm Attack Aura 1

Any enemy that ends its turn in the aura takes 10 damage.

Carrion Vigor

When the swarm starts its turn in the space of a bloodied creature, the swarm can take move actions as minor actions until the end of that turn.


The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for a Tiny creature.

Standard Actions

Blood Beaks At-Will

Attack: Close burst 1 (enemies in the burst); +19 vs. AC

Hit: 3d8 + 4 damage. If the target is bloodied, it is weakened until the end of its next turn.

Str 19 (+11)                Dex 23 (+13)                Wis 20 (+12)
Con 18 (+11)                Int 2 (+3)                Cha 10 (+7)

Alignment Unaligned        Languages -

Published in Monster Vault: Threats to the Nentir Vale, page(s) 116.