Large natural animate (construct)
Level 20 Elite Brute XP 5600
|HP 472; Bloodied 236||Initiative +15|
|AC 32, Fortitude 34, Reflex 31, Will 32||Perception+16|
|Immune disease, poison, sleep|
|Saving Throws +2; Action Points 1|
Attack: Melee 2 (one creature); +25 vs. AC, or +27 vs. AC while bloodied
Hit: 3d12 + 3 damage, and the target is weakened until the end of its next turn.
Double Attack At-Will
Effect: The golem uses bloodshard twice. If both attacks hit the same target, the golem slides the target 2 squares.
Haze of Shards At-Will
Trigger: The golem is hit by a melee or a close attack.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +23 vs. Fortitude
Hit: 2d12 + 12 damage, and ongoing 10 damage (save ends).
Skills Stealth +20
Str 22 (+16) Dex 21 (+15) Wis 23 (+16)
Con 26 (+18) Int 3 (+6) Cha 12 (+11)
Alignment Unaligned Languages -
Published in Tomb of Horrors, page(s) 125.