Bloodspear Grenadier
Medium natural humanoid, orc
Level 4 Artillery XP 175

HP 44; Bloodied 22Initiative +6
AC 18, Fortitude 16, Reflex 17, Will 15Perception+8
Speed 6Low-light vision

Standard Actions

Handaxe (weapon) At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d6 + 9 damage.

Handaxe (weapon) At-Will

Attack: Ranged 10 (one creature); +11 vs. AC

Hit: 1d6 + 9 damage.

Fire Bomb (fire, weapon) At-Will

Attack: Area burst 1 within 10 (creatures in the burst); +9 vs. Reflex

Hit: 1d8 + 5 fire damage.

Triggered Actions

Blazing Fury Encounter

Trigger: The grenadier drops to 0 hit points.

Effect (Free Action): Each creature adjacent to the grenadier takes 5 fire damage, and the grenadier uses fire bomb.

Caltrops Encounter

Trigger: An enemy ends its movement adjacent to the grenadier.

Effect (Immediate Reaction): The grenadier shifts up to 2 squares and drops caltrops in a close blast 3, which must include the enemy’s space. Until the end of the encounter, any creature that enters the blast’s area or ends its turn there takes 5 damage and is slowed (save ends).

Str 12 (+3)                Dex 18 (+6)                Wis 12 (+3)
Con 14 (+4)                Int 15 (+4)                Cha 10 (+2)

Alignment Chaotic Evil        Languages Common, Giant
Equipment: 4 fire bombs, caltrops, handaxe x2, leather armor .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 34.