Medium natural humanoid
Level 8 Soldier XP 350
|HP 92; Bloodied 46||Initiative +8|
|AC 24, Fortitude 21, Reflex 20, Will 19||Perception+6|
|Speed 7||Low-light vision|
The half-troll regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the half-troll takes fire or acid damage, its regeneration does not function on its next turn.
Whenever an attack that doesn’t deal acid or fire damage reduces the half-troll to 0 hit points, the half-troll does not die and instead falls unconscious until the start of its next turn, when it becomes conscious with 11 hit points. If an attack hits the half-troll and deals any acid or fire damage while it is unconscious, it does not return to life in this way.
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d6 + 9 damage.
Effect: The target is grabbed (escape DC 16) if the half-troll has fewer than two creatures grabbed.
Trigger: A creature grabbed by the half-troll attacks it or escapes from the grab.
Attack (Free Action): Melee 1 (the triggering creature); +11 vs. Reflex
Hit: 1d8 + 4 damage.
Savage Demise Encounter
Trigger: The half-troll drops to 0 hit points.
Effect (Free Action): The half-troll takes a standard action.
Skills Endurance +14
Str 23 (+10) Dex 14 (+6) Wis 14 (+6)
Con 20 (+9) Int 8 (+3) Cha 10 (+4)
Alignment Chaotic Evil Languages Common, Giant
Published in Monster Vault: Threats to the Nentir Vale, page(s) 37.