Bloodspear Savage Throng
Huge natural humanoid (swarm), orc
Level 9 Brute XP 400

HP 117; Bloodied 58Initiative +6
AC 21, Fortitude 22, Reflex 21, Will 20Perception+4
Speed 6Low-light vision
Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks


Swarm Attack Aura 1

Any enemy that ends its turn in the aura takes 4 damage.


The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for a Medium creature.

Standard Actions

Mob of Swinging Axes At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d12 + 4 damage.

Savage Frenzy Encounter

Attack: Close burst 1 (enemies in the burst); +14 vs. AC

Hit: 2d10 + 8 damage, and the target is dazed (save ends).

Miss: Half damage.

Move Actions

Trample Recharge when first bloodied

Effect: The savage throng moves up to half its speed and can move through enemies’ spaces during the move. Each time the throng enters an enemy’s space for the first time during the move, it makes the following attack against that enemy.

    Attack: Melee 0 (enemy in the space); +12 vs. Reflex

    Hit: 3d6 + 5 damage, and the enemy falls prone.

Str 20 (+9)                Dex 14 (+6)                Wis 11 (+4)
Con 17 (+7)                Int 9 (+3)                Cha 10 (+4)

Alignment Chaotic Evil        Languages Common, Giant

Published in Monster Vault: Threats to the Nentir Vale, page(s) 37.