Bloodspike Behemoth
Large natural beast (reptile)
Level 9 Brute XP 400

Initiative +5        Senses Perception +7
HP 118; Bloodied 59
AC 21; Fortitude 24, Reflex 18, Will 20
Speed 5

Spiked Tail (standard, at-will)

Reach 2; +13 vs AC; 2d6+7 damage, and ongoing 5 damage (save ends).

Tail Sweep (standard, recharge )

Close burst 1; +11 vs Reflex; 1d8+7 damage, and the target is knocked prone if it is Medium size or smaller.

Bloodied Sweep (free, when first bloodied, encounter)

Close burst 1; +13 vs Fortitude; 1d8+7 damage, and ongoing 5 damage (save ends).

Alignment Unaligned        Languages -
Str 24 (+11)      Dex 12 (+5)      Wis 16 (+7)
Con 18 (+8)      Int 2 (0)      Cha 6 (+2)

Description: These ill-tempered behemoths can be trained to pull heavy carts and siege engines, but even domesticated specimens can be difficult to control.


Published in Monster Manual, page(s) 31.