Bloodweb Spider Swarm
Medium natural beast (spider, swarm)
Level 7 Soldier XP 300

HP 80; Bloodied 40Initiative +12
AC 23, Fortitude 16, Reflex 20, Will 16Perception+6
Speed 4, climb 4 (spider climb)Tremorsense 5
Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks.


Swarm Attack Aura 1

Any enemy that starts its turn in the aura is slowed until the start of its next turn.


The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.

Web Walk

The swarm ignores difficult terrain composed of webs.

Standard Actions

Swarm of Fangs (poison) At-Will

Attack: Melee 1 (one creature); +10 vs. Reflex

Hit: 2d6 + 3 damage, and ongoing 5 poison damage (save ends).

Skills Stealth +15
Str 14 (+5)                Dex 24 (+10)                Wis 16 (+6)
Con 16 (+6)                Int 1 (-2)                Cha 8 (+2)

Alignment Unaligned        Languages -
Update (8/11/2011)
Updated to match Gardmore Abbey release.

Published in Monster Manual, page(s) 246, Dungeon Magazine 159, page(s) 90, Fortress of the Yuan-ti, page(s) 14, Madness at Gardmore Abbey, page(s) 4-5.