Huge natural magical beast (dragon, undead)
Level 23 Solo Lurker XP 25500

Initiative +20        Senses Perception +22; Darkvision
HP 800; Bloodied 400
Regeneration 20 (regeneration does not function while the bloodwind is exposed to sunlight)
AC 41; Fortitude 39, Reflex 38, Will 38
Immune disease, poison; Resist 30 necrotic; Vulnerable 15 radiant
Saving Throws +5
Speed 10, fly 12
Action Points 2

Bite (standard, at-will)

Reach 3; +28 vs AC; 3d10+9 damage.

Claw (standard, at-will)

Reach 3; +28 vs AC; 3d8+9 damage.

Hunger Frenzy (standard, at-will)

The bloodwind makes a bite attack and two claw attacks. The claw attacks must target two different enemies.

Breath Weapon (standard, encounter) Necrotic

+26 vs Fortitude; 4d8+7 necrotic damage, and the target is weakened (save ends). Miss: Half damage, and the target is not weakened. This attack does not provoke opportunity attacks.

Bloodied Breath (free, when first bloodied, encounter) Necrotic

The bloodwind’s breath weapon recharges, and the bloodwind uses it immediately.

Repelling Gaze (immediate reaction, when an enemy attacks the bloodwind, recharges when first bloodied) Charm

The bloodwind fixes the target with its gaze; ranged 10; targets the triggering enemy; +26 vs Will; the target is dazed and is pushed 2 squares at the start of its turn (save ends both). This attack does not provoke opportunity attacks.

Breath Leap (free, when the bloodwind uses its breath weapon; recharges when first bloodied) Teleportation

The bloodwind can teleport to any unoccupied space adjacent to one of the targets of its breath weapon, whether or not the attack hits.

Combat Advantage

If the bloodwind’s bite attack hits a target it has combat advantage against, the target also takes ongoing 20 damage and is weakened (save ends both).

Shadowy Discorporation (move; recharge ) Illusion

The bloodwind teleports 10 squares and becomes invisible until the end of its next turn.

Scent of Blood

The bloodwind automatically gains combat advantage against bloodied living creatures.

Alignment Evil        Languages Common, Draconic
Skills Nature +22, Stealth +21
Str 29 (+20)      Dex 21 (+16)      Wis 22 (+17)
Con 24 (+18)      Int 21 (+16)      Cha 18 (+15)

Published in Draconomicon: Chromatic Dragons, page(s) 209.