Bloody Knives Lieutenant
Medium natural humanoid half-elf , half-elf
Level 10 Elite Soldier XP 1000

Initiative +10        Senses Perception +12
HP 212; Bloodied 106
AC 26; Fortitude 22, Reflex 23, Will 22
Saving Throws +2
Speed 6
Action Points 1

Bastard Sword (standard, at-will) Weapon

+17 vs AC; 1d10+6 damage, and the target is marked until the end of the lieutenant’s next turn.

Dagger (standard, at-will) Weapon

Melee or Ranged; +17 vs AC; 2d6+6 damage.

Bloody Brand (standard, encounter) Weapon

+17 vs AC; 2d10+6 damage, and the target takes ongoing 5 damage and grants combat advantage (save ends both). Miss: Half damage.

Slash and Dash (standard, at-will) Weapon

Melee or Ranged; the Bloody Knives lieutenant makes a bastard sword attack, shifts 2 squares, and makes a dagger attack against a different target.

Bloody Blade Riposte (immediate reaction, when hit by a melee attack, recharge ) Weapon

+16 vs AC; (targets triggering enemy)1d10+6 damage, and the target is dazed until the end of the lieutenant’s next turn.

Combat Tumbleset (move; encounter)

The lieutenant shifts its speed, and can shift through enemies’ squares during this movement, but must end the move in an unoccupied space.

Combat Advantage

The lieutenant deals 1d8 extra damage to any creature granting combat advantage to it.

Alignment Unaligned        Languages Common, Elven, Goblin
Skills Acrobatics +13, Diplomacy +13, Stealth +13
Str 16 (+8)      Dex 16 (+8)      Wis 14 (+7)
Con 18 (+9)      Int 13 (+6)      Cha 16 (+8)

Equipment: bastard sword , dagger x6, leather armor .


Published in Dungeon Magazine 172, page(s) 73, 82.