Bluespawn Defender
Huge natural humanoid (reptile)
Level 25 Elite Soldier XP 14000

Initiative +18        Senses Perception +18; low-light vision
HP 466; Bloodied 233
AC 43; Fortitude 41, Reflex 37, Will 39
Resist 30 lightning, 30 thunder
Saving Throws +2
Speed 8
Action Points 1

Greatsword (standard, at-will) Weapon

Reach 3; +32 vs AC; 2d6+5 damage plus 2d8 lightning damage.

Awesome Blow (standard, at-will) Lightning, Weapon

The defender makes a greatsword attack. If the attack hits, it makes a secondary attack against the same target. Secondary Attack; +30 vs Fortitude; the target is pushed 3 squares and knocked prone.

Bite (standard, at-will) Lightning

Reach 2; +32 vs AC; 2d8 damage plus 2d8 lightning damage.

Shield Crush (immediate interrupt, when an adjacent ally is hit by a melee attack, at-will)

Reach 3; +30 vs Reflex; 3d6+5 damage, and the target is dazed until the end of its next turn.

Defender

A bluespawn defender has resist 10 all against damage from dragons, dragonborn, and immortals.

Alignment Evil        Languages Draconic
Str 28 (+21)      Dex 19 (+16)      Wis 22 (+18)
Con 25 (+19)      Int 10 (+12)      Cha 16 (+15)

Equipment: greatsword , heavy shield .


Published in Dungeon Delve, page(s) 169.