Medium fey humanoid (aquatic)
Level 10 Skirmisher XP 500
|HP 107; Bloodied 53||Initiative +11|
|AC 24, Fortitude 23, Reflex 21, Will 19||Perception+7|
|Speed 8 (swamp walk), swim 8||Low-light vision|
Unwholesome Presence Aura 3
When an enemy within the aura spends a healing surge to regain hit points, that enemy regains only half the normal hit points.
The hag can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
The hag can take a single free action to shift up to 2 squares immediately after charging.
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 9 damage.
Effect: The hag can shift up to 2 squares.
Rending Claws Recharge when first bloodied
Effect: The hag uses claw twice against the same target. If both attacks hit, the target takes 5 extra damage.
Skin Shift (polymorph) At-Will
Effect: The hag alters its physical form to appear as a young female elf, half-elf, eladrin, or human until it uses change shape again or until it drops to 0 hit points. To assume a specific individual’s form, the hag must have seen that individual. Other creatures can make a DC 31 Insight check to discern that the form is a disguise.
Skills Intimidate +12, Nature +12, Stealth +14
Str 22 (+11) Dex 18 (+9) Wis 15 (+7)
Con 19 (+9) Int 12 (+6) Cha 14 (+7)
Alignment evil Languages Common, Elven
Published in Monster Manual, page(s) 150, Dungeon Magazine 168, page(s) 23, Monster Vault, page(s) 165, The Shadowfell, page(s) E7.