Boggle Chase Trickster
Small fey humanoid
Level 4 Skirmisher XP 175

HP 53; Bloodied 26Initiative +9
AC 18, Fortitude 16, Reflex 18, Will 14Perception+9
Speed 6, climb 6Darkvision
Resist 5 fire


Dimensional Window

The boggle can make Thievery checks against any creature within 10 squares of it that it is aware of.

Standard Actions

Claw At-Will

Attack: Melee 2 (one creature); +9 vs. AC

Hit: 2d6 + 5 damage.

Move Actions

Dimension Hop (teleportation) At-Will

Effect: The boggle teleports up to 3 squares.

Minor Actions

Foot-Snare Trick At-Will 1/round

Effect: Melee 1 (one creature flanked by the boggle). If the target moves more than 3 squares during its next turn, it falls prone at the end of that turn.

Triggered Actions

Chase Trick (charm) Recharge when first bloodied

Trigger: A creature misses the boggle with a melee attack.

Effect (Immediate Reaction): The boggle shifts up to 3 squares and then pulls the triggering creature to a square adjacent to it. The triggering creature’s movement provokes opportunity attacks. If the creature ends this movement without taking damage from an attack, it can make a melee basic attack against the boggle as a free action.

Skills Athletics +9, Stealth +12, Thievery +12
Str 15 (+4)                Dex 20 (+7)                Wis 14 (+4)
Con 13 (+3)                Int 5 (-1)                Cha 6 (0)

Alignment Evil        Languages Common, Goblin

Published in Monster Vault: Threats to the Nentir Vale, page(s) 29, Dungeon Magazine 217.