Boggle Sight Stealer
Small fey humanoid
Level 3 Lurker XP 150
|HP 37; Bloodied 18||Initiative +10|
|AC 17, Fortitude 15, Reflex 17, Will 13||Perception+8|
|Speed 6, climb 6||Darkvision|
|Resist 5 fire|
The boggle can make Thievery checks against any creature within 10 squares of it that it is aware of.
Attack: Melee 2 (one creature); +8 vs. AC
Hit: 2d6 + 4 damage.
Neck Bite At-Will
Attack: Melee 2 (one creature grabbed by the boggle); +6 vs. Reflex
Hit: 4d6 + 8 damage.
Miss: Half damage.
Peek-a-Boo Trick (teleportation) At-Will
Requirement: The boggle must have no creature grabbed.
Attack: Ranged 10 (one creature); +6 vs. Reflex
Hit: The boggle teleports the target to an unoccupied square within 2 squares of the boggle, and the target is grabbed (escape DC 13). The target is blinded until the grab ends. The boggle must remain within 2 squares of the target for the grab to persist.
Dimension Hop (teleportation) At-Will
Effect: The boggle teleports up to 3 squares.
Face Rip (teleportation) Encounter
Trigger: A creature grabbed by the boggle escapes the grab.
Effect (Immediate Reaction): Melee 2 (triggering creature). The target takes 1d8 + 5 damage, and the boggle teleports up to 3 squares.
Skills Athletics +8, Stealth +11, Thievery +11
Str 15 (+3) Dex 20 (+6) Wis 14 (+3)
Con 13 (+2) Int 5 (-2) Cha 6 (-1)
Alignment Evil Languages Common, Goblin
Published in Monster Vault: Threats to the Nentir Vale, page(s) 28, Dungeon Magazine 217.