Boggle Sight Stealer
Small fey humanoid
Level 3 Lurker XP 150

HP 37; Bloodied 18Initiative +10
AC 17, Fortitude 15, Reflex 17, Will 13Perception+8
Speed 6, climb 6Darkvision
Resist 5 fire


Dimensional Window

The boggle can make Thievery checks against any creature within 10 squares of it that it is aware of.

Standard Actions

Claw At-Will

Attack: Melee 2 (one creature); +8 vs. AC

Hit: 2d6 + 4 damage.

Neck Bite At-Will

Attack: Melee 2 (one creature grabbed by the boggle); +6 vs. Reflex

Hit: 4d6 + 8 damage.

Miss: Half damage.

Peek-a-Boo Trick (teleportation) At-Will

Requirement: The boggle must have no creature grabbed.

Attack: Ranged 10 (one creature); +6 vs. Reflex

Hit: The boggle teleports the target to an unoccupied square within 2 squares of the boggle, and the target is grabbed (escape DC 13). The target is blinded until the grab ends. The boggle must remain within 2 squares of the target for the grab to persist.

Move Actions

Dimension Hop (teleportation) At-Will

Effect: The boggle teleports up to 3 squares.

Triggered Actions

Face Rip (teleportation) Encounter

Trigger: A creature grabbed by the boggle escapes the grab.

Effect (Immediate Reaction): Melee 2 (triggering creature). The target takes 1d8 + 5 damage, and the boggle teleports up to 3 squares.

Skills Athletics +8, Stealth +11, Thievery +11
Str 15 (+3)                Dex 20 (+6)                Wis 14 (+3)
Con 13 (+2)                Int 5 (-2)                Cha 6 (-1)

Alignment Evil        Languages Common, Goblin

Published in Monster Vault: Threats to the Nentir Vale, page(s) 28, Dungeon Magazine 217.