Bone Construct
Medium natural animate (construct)
Level 2 Elite Brute XP 250

HP 92; Bloodied 46Initiative +3
AC 14, Fortitude 15, Reflex 14, Will 12Perception+2
Speed 6 (cannot shift)Darkvision
Saving Throws +2; Action Points 1

Traits

Bone Spikes Aura 1

Any enemy that enters the aura takes 2 damage.

Osseous Retaliation

A creature that makes an opportunity attack against the bone construct takes 1d6 damage.

Standard Actions

Bone Spur At-Will

Attack: Melee 2 (one creature); +7 vs. AC

Hit: 1d8 + 5 damage.

Double Spurs At-Will

Effect: The bone construct uses bone spur twice, making each attack against a different target. If both attacks hit, the targets are dazed until the end of the construct’s next turn.

Bone Volley Recharge

Attack: Close burst 3 (enemies in the burst); +5 vs. Reflex

Hit: 2d8 + 3 damage, and the target is dazed (save ends).

Triggered Actions

Bone Death At-Will

Trigger: The construct is first bloodied or drops to 0 hit points.

Effect (Free Action): The construct uses bone volley if the power is available; otherwise, it uses bone spur.

Str 17 (+4)                Dex 15 (+3)                Wis 12 (+2)
Con 16 (+4)                Int 0 (+1)                Cha 0 (+1)

Alignment Evil        Languages -

Published in Marauders of the Dune Sea, page(s) 18.