Medium natural animate (construct)
Level 2 Elite Brute XP 250
|HP 92; Bloodied 46||Initiative +3|
|AC 14, Fortitude 15, Reflex 14, Will 12||Perception+2|
|Speed 6 (cannot shift)||Darkvision|
|Saving Throws +2; Action Points 1|
Bone Spikes Aura 1
Any enemy that enters the aura takes 2 damage.
A creature that makes an opportunity attack against the bone construct takes 1d6 damage.
Bone Spur At-Will
Attack: Melee 2 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage.
Double Spurs At-Will
Effect: The bone construct uses bone spur twice, making each attack against a different target. If both attacks hit, the targets are dazed until the end of the construct’s next turn.
Bone Volley Recharge
Attack: Close burst 3 (enemies in the burst); +5 vs. Reflex
Hit: 2d8 + 3 damage, and the target is dazed (save ends).
Bone Death At-Will
Trigger: The construct is first bloodied or drops to 0 hit points.
Effect (Free Action): The construct uses bone volley if the power is available; otherwise, it uses bone spur.
Str 17 (+4) Dex 15 (+3) Wis 12 (+2)
Con 16 (+4) Int 0 (+1) Cha 0 (+1)
Alignment Evil Languages -
Published in Marauders of the Dune Sea, page(s) 18.