Bone Golem Hulk
Large natural animate (construct)
Level 18 Elite Brute XP 4000

HP 422; Bloodied 211Initiative +15
AC 30, Fortitude 31, Reflex 30, Will 30Perception+15
Speed 6 (cannot shift)Darkvision
Immune disease, poison, sleep
Saving Throws +2; Action Points 1

Traits

Bone Spikes Aura 1

Any enemy that enters the aura takes 7 damage.

Osseous Retaliation

Whenever a creature makes an opportunity attack against the bone golem hulk, that creature takes 2d8 damage.

Standard Actions

Bone Spur At-Will

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 4d10 + 10 damage.

Double Spurs At-Will

Effect: The hulk uses bone spur twice, making each attack against a different target. If both attacks hit, the targets are dazed until the end of the hulk’s next turn.

Bone Volley Recharge

Attack: Close burst 3 (creatures in the burst); +21 vs. Reflex

Hit: 5d8 + 6 damage, and the target is dazed (save ends).

Triggered Actions

Bone Death

Trigger: Trigger: The hulk is first bloodied or it drops to 0 hit points.

Effect (No Action): The hulk uses bone volley if the power is not expended; otherwise, it uses bone spur.

Str 25 (+16)                Dex 22 (+15)                Wis 22 (+15)
Con 21 (+14)                Int 7 (+7)                Cha 6 (+7)

Alignment Evil        Languages -

Published in Tomb of Horrors, page(s) 92.