Bone Golem Hulk
Large natural animate (construct)
Level 18 Elite Brute XP 4000
|HP 422; Bloodied 211||Initiative +15|
|AC 30, Fortitude 31, Reflex 30, Will 30||Perception+15|
|Speed 6 (cannot shift)||Darkvision|
|Immune disease, poison, sleep|
|Saving Throws +2; Action Points 1|
Bone Spikes Aura 1
Any enemy that enters the aura takes 7 damage.
Whenever a creature makes an opportunity attack against the bone golem hulk, that creature takes 2d8 damage.
Bone Spur At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 4d10 + 10 damage.
Double Spurs At-Will
Effect: The hulk uses bone spur twice, making each attack against a different target. If both attacks hit, the targets are dazed until the end of the hulk’s next turn.
Bone Volley Recharge
Attack: Close burst 3 (creatures in the burst); +21 vs. Reflex
Hit: 5d8 + 6 damage, and the target is dazed (save ends).
Trigger: Trigger: The hulk is first bloodied or it drops to 0 hit points.
Effect (No Action): The hulk uses bone volley if the power is not expended; otherwise, it uses bone spur.
Str 25 (+16) Dex 22 (+15) Wis 22 (+15)
Con 21 (+14) Int 7 (+7) Cha 6 (+7)
Alignment Evil Languages -
Published in Tomb of Horrors, page(s) 92.