Large natural animate (construct)
Level 12 Elite Brute XP 1400
Initiative +11 Senses Perception +9; Darkvision
Bone Spikes aura 1; each enemy that enters the aura takes 5 damage.
HP 302; Bloodied 151
AC 24; Fortitude 25, Reflex 24, Will 22
Immune disease, poison, sleep
Saving Throws +2
Speed 6 (cannot shift)
Action Points 1
Bone Spur (standard, at-will)
Reach 2; +15 vs AC; 2d8+9 damage.
Double Spurs (standard, at-will)
The bone golem makes two bone spur attacks, each against a different target. If both attacks hit, the targets are dazed until the end of the golem’s next turn
Bone Volley (standard, recharge
Close burst 3; +13 vs Reflex; 4d8+6 damage, and the target is dazed (save ends).
Bone Death (free, when first bloodied and again when the bone golem drops to 0 hit points, )
The golem uses bone volley if the power is not expended; otherwise, it makes a bone spur attack.
A creature that makes an opportunity attack against a bone golem takes 2d6 damage.
Alignment Evil Languages -
Str 22 (+12) Dex 20 (+11) Wis 17 (+9)
Con 21 (+11) Int 3 (+2) Cha 3 (+2)
Published in Monster Manual 2, page(s) 133.