Small natural humanoid halfling , halfling
Level 7 Skirmisher XP 300
Initiative +10 Senses Perception +11
HP 75; Bloodied 37
AC 21 (23 against opportunity attacks); Fortitude 17, Reflex 21, Will 19
Saving Throws +5 against fear
Short Sword (standard, at-will) Weapon
+12 vs AC; 2d6+3 damage.
Sling (standard, at-will) Weapon
Ranged 10/20; +12 vs AC; 2d6+3 damage.
Truss Up (standard, when adjacent to one or more ally, at-will) Weapon
+12 vs AC; 2d6+5 damage, and the target is restrained (save ends). Aftereffect: The target is slowed (save ends).
Once Over (free, when the bone picker hits with a melee attack; at-will)
The creature the bone picker hit grants combat advantage until the end of the bone picker’s next turn and the bone picker shifts 1 square.
The bone picker’s melee attacks deal 1d6 extra damage against any creature granting combat advantage to it.
Second Chance (immediate interrupt, when the bone picker is hit by an attack; encounter)
The bone picker forces the attacker to reroll the attack and take the new result.
Alignment Unaligned Languages Common
Skills Acrobatics +13, Stealth +13, Thievery +13
Str 9 (+2) Dex 21 (+8) Wis 16 (+6)
Con 11 (+3) Int 14 (+5) Cha 12 (+4)
Equipment: rope, leather armor , short sword , sling , sling bullets (20) , thieves’ tools .
Description: The bone pickers are furtive folk who are recruited to collect the dead. When not serving the temple, many work as thieves.
Published in Dungeon Magazine 171, page(s) 85.