Bone Picker
Small natural humanoid halfling , halfling
Level 7 Skirmisher XP 300

Initiative +10        Senses Perception +11
HP 75; Bloodied 37
AC 21 (23 against opportunity attacks); Fortitude 17, Reflex 21, Will 19
Saving Throws +5 against fear
Speed 6

Short Sword (standard, at-will) Weapon

+12 vs AC; 2d6+3 damage.

Sling (standard, at-will) Weapon

Ranged 10/20; +12 vs AC; 2d6+3 damage.

Truss Up (standard, when adjacent to one or more ally, at-will) Weapon

+12 vs AC; 2d6+5 damage, and the target is restrained (save ends). Aftereffect: The target is slowed (save ends).

Once Over (free, when the bone picker hits with a melee attack; at-will)

The creature the bone picker hit grants combat advantage until the end of the bone picker’s next turn and the bone picker shifts 1 square.

Combat Advantage

The bone picker’s melee attacks deal 1d6 extra damage against any creature granting combat advantage to it.

Second Chance (immediate interrupt, when the bone picker is hit by an attack; encounter)

The bone picker forces the attacker to reroll the attack and take the new result.

Alignment Unaligned        Languages Common
Skills Acrobatics +13, Stealth +13, Thievery +13
Str 9 (+2)      Dex 21 (+8)      Wis 16 (+6)
Con 11 (+3)      Int 14 (+5)      Cha 12 (+4)

Equipment: rope, leather armor , short sword , sling , sling bullets (20) , thieves’ tools .

Description: The bone pickers are furtive folk who are recruited to collect the dead. When not serving the temple, many work as thieves.


Published in Dungeon Magazine 171, page(s) 85.