Bonegouge Assassin
Medium elemental humanoid (demon)
Level 24 Lurker XP 6050

HP 174; Bloodied 87Initiative +25
AC 38, Fortitude 35, Reflex 38, Will 35Perception+24
Speed 8; phasingDarkvision


Gloom Shroud Aura 2

Squares within the aura are heavily obscured. The bonegouge assassin ignores this aura.

Assassin’s Advantage

The bonegouge assassin deals 3d6 extra damage to any creature that cannot see it.

Standard Actions

Bone Claw At-Will

Attack: Melee 1 (one creature); +29 vs. AC

Hit: 4d10 + 9 damage.

Bone Dart At-Will

Attack: Ranged 5 (one creature); +29 vs. AC

Hit: 4d10 + 9 damage.

Vital-Strike Flurry At-Will

Attack: Close burst 1 (enemies in the burst); +27 vs. Reflex

Hit: 3d10 + 9 damage, and the target is slowed (save ends).

Bonegouge Dart (necrotic) Recharge when first bloodied

Attack: Ranged 5 (one creature); +29 vs. AC

Hit: 4d10 + 9 necrotic damage, and the target is blinded and weakened (save ends both).

Move Actions

Gloom Maelstrom (teleportation, zone) Recharge

Effect: The squares within the assassin’s gloom shroud aura become a zone, and the aura is deactivated. The zone is heavily obscured. The assassin then teleports 6 squares. The zone persists until the assassin activates its gloom shroud aura (a minor action).

Triggered Actions

Variable Resistance 2/Encounter

Trigger: The assassin takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The assassin gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Skills Acrobatics +26, Athletics +22, Stealth +26, Thievery +26
Str 21 (+17)                Dex 28 (+21)                Wis 25 (+19)
Con 24 (+19)                Int 18 (+16)                Cha 10 (+12)

Alignment Chaotic Evil        Languages Abyssal

Published in Demonomicon, page(s) 106.