Boontah the Goblin Champion
Small natural humanoid
Level 2 Elite Brute XP 250
Initiative +2 Senses Perception +0; low-light vision
HP 90; Bloodied 45 ; see also wild goblin frenzy
AC 14; Fortitude 16, Reflex 14, Will 13
Saving Throws +2
Action Points 1
Flail (standard, at-will) Weapon
+5 vs AC; 1d12+3 damage, and the target slides 1 square.
The Eyes Have It (minor, recharge ) Weapon
+3 vs or (whichever is lower); . Boontah makes an eye ray attack chosen randomly from the following list. Using an eye ray does not provoke opportunity attacks.
1—Fire Ray (Fire): Ranged 5; +4 vs. Reflex; 1d6 + 3 fire damage.
2—Exhaustion Ray (Necrotic): Ranged 5; +4 vs. Fortitude; 1d6 necrotic damage, and the target is weakened until the end of Boontah’s next turn
Slashing Chain (standard; requires flail, at-will) Weapon
Close blast 2; one or two creatures; +5 vs AC; 1d10+3 damage, and Boontah shifts 3 squares to any unoccupied square within or adjacent to the blast.
Dizzy Goblin Strike (standard, recharge
Close burst 1; targets enemies; +5 vs AC; 1d10+3 damage, and the target is pushed 1 square. Effect: Boontah shifts 1d4 squares and makes the following melee secondary attack, but cannot use goblin tactics (save ends).
Secondary Attack: +5 vs AC; 2d10+3 damage, and the target is stunned until the end of Boontah’s next turn.
Wild Goblin Frenzy (while bloodied)
Boontah automatically recharges dizzy goblin strike at the start of each of his turns, but gains a -1 penalty to attack rolls and a +1 bonus to damage rolls. This penalty and bonus are cumulative.
Goblin Tactics (immediate reaction, when boontah is missed by a melee attack; at-will)
Boontah shifts 1 square.
Alignment Evil Languages Common, Goblin
Str 17 (+4) Dex 13 (+2) Wis 8 (0)
Con 15 (+3) Int 8 (0) Cha 10 (+1)
Equipment: flail , hide armor .
Published in Dungeon Magazine 177, page(s) 33.