Borrit Crowfinger
Medium natural humanoid (undead)
Level 11 Solo Controller XP 3000

Initiative +6        Senses Perception +8; Darkvision
Clutching Souls (Necrotic, Radiant) aura 3; en enemy that starts its turn in the aura takes 10 radiant and necrotic damage, and is slowed until the start of its next turn.
HP 560; Bloodied 280
AC 27; Fortitude 21, Reflex 27, Will 25
Saving Throws +5
Speed 6
Action Points 2

Scything Claws (standard, at-will)

+16 vs AC; 1d8+5 damage, and the target is dazed (save ends).

Grasp of Death (standard, at-will) Necrotic

Ranged 10; +15 vs Fortitude; 2d8+10 necrotic damage, and the target is immobilized (save ends).

Glimpse of the Grave (minor 1/round, recharge ) Fear

Close blast 3; +13 vs Will; 3d8+5 psychic damage, and the target is dazed and immobilized (save ends both).

Call of the Grave (standard; recharges when the last minion created by this power is destroyed)

Five vampire spawn bloodhunters appear in any unoccupied spaces within 10 squares of Borrit. These undead minions take their turns immediately after the Bonemaster. At the end of the encounter or after 1 hour, these minions turn to dust.

Alignment Evil        Languages Common
Skills Arcana +15, Religion +15
Str 13 (+6)      Dex 12 (+6)      Wis 16 (+8)
Con 16 (+8)      Int 21 (+10)      Cha 18 (+9)

Published in Dungeon Delve, page(s) 70.