Bound Oni Night Haunter
Large natural humanoid
Level 10 Elite Controller XP 1000

Initiative +8        Senses Perception +6; Darkvision
HP 212; Bloodied 106
AC 26; Fortitude 25, Reflex 23, Will 24
Saving Throws +2
Speed 8, fly 8 (clumsy)
Action Points 1

Morningstar (standard, at-will) Weapon

Reach 2; +15 vs AC; 1d12+6 damage, and a Medium or smaller target is pushed 1 square.

Hypnotic Breath (standard, recharges when first bloodied) Charm, Sleep

Close blast 5; +13 vs Will; the target is dazed (save ends). First Failed Save: The target falls unconscious (no save).

Devour Soul (standard, at-will) Healing, Psychic

Affects an unconscious target only; +15 vs AC; 2d10+5 psychic damage, and the oni night haunter regains 10 hit points. This attack does not wake the unconscious target.

Deceptive Veil (minor; at-will) Illusion

The oni night haunter can disguise itself to appear as an elderly Medium or Large humanoid. A successful Insight check (opposed by the oni’s Bluff check) pierces the disguise.

Gaseous Form (standard; sustain standard; encounter) Polymorph

The oni night haunter becomes insubstantial and gains a fly speed of 8 (hover). It can enter and move through a porous obstacle that would otherwise prevent movement (such as a door or a cracked window).

Alignment Evil        Languages Common, Giant
Skills Bluff +14, Insight +11, Stealth +13, Thievery +13
Str 20 (+10)      Dex 16 (+8)      Wis 12 (+6)
Con 18 (+9)      Int 12 (+6)      Cha 18 (+9)

Equipment: morningstar .


Published in FR1 Scepter Tower of Spellgard, page(s) 54.