Brain in a Broken Jar
Small natural animate
Level 4 Controller XP 175

Initiative +2        Senses Perception +5; Darkvision
HP 50; Bloodied 25
AC 18; Fortitude 14, Reflex 14, Will 18
Speed fly 4 (hover)

Dominate (standard, at-will) Charm

Ranged 10; +7 vs Will; 7 the target is dominated until the end of the brain in a broken jar's next turn.

Mind Stab (standard, at-will) Psychic

Close burst 3; targets enemies; +8 vs Will; 1d6+4 psychic damage, and the target takes a -2 penalty to Will (save ends).

Faulty Invisibility (minor; recharge ) Illusion

The brain becomes invisible until the start of its next turn.

Alignment Evil        Languages Common, telepathy 10
Skills Arcana +11, Bluff +9, Diplomacy +9
Str 6 (0)      Dex 10 (+2)      Wis 16 (+5)
Con 10 (+2)      Int 18 (+6)      Cha 14 (+4)


Published in Open Grave, page(s) 140.