Brain in a Jar
Small natural animate
Level 6 Controller XP 250

Initiative +3        Senses Perception +6; Darkvision
HP 68; Bloodied 34
AC 20; Fortitude 16, Reflex 15, Will 19
Speed fly 4 (hover)

Dominate (standard, at-will) Charm

Ranged 10; +9 vs Will; the target is dominated (save ends). A brain in a jar can dominate only one creature at a time.

Telekinetic Thrust (minor, at-will)

Ranged 6; +9 vs Fortitude; the target is pushed 4 squares, and if the target ends the push adjacent to a wall, it is knocked prone.

Mind Stab (standard, at-will) Psychic

Close burst 4; +10 vs Will; 1d6+6 psychic damage, and the target takes a -2 penalty to Will (save ends).

Alignment Evil        Languages Common, telepathy 10
Skills Arcana +13, Bluff +11, Diplomacy +11
Str 6 (+1)      Dex 10 (+3)      Wis 16 (+6)
Con 12 (+4)      Int 20 (+8)      Cha 16 (+6)


Published in Open Grave, page(s) 140.