Huge natural humanoid
Level 23 Elite Soldier XP 10200
|HP 428; Bloodied 214||Initiative +19|
|AC 39, Fortitude 36, Reflex 34, Will 35||Perception+18|
|Speed 8||Low-light vision|
|Resist 20 acid|
|Saving Throws +2; Action Points 1|
The lord can make opportunity attacks against enemies within 3 squares of it.
Maul (weapon) At-Will
Attack: Melee 3 (one creature); +28 vs. AC
Hit: 5d8 + 10 damage, and the lord slides the target 2 squares.
Effect: The target is marked until the end of the lord’s next turn.
Crushing Pain (psychic) At-Will
Attack: Ranged 10 (one creature); +27 vs. Fortitude
Hit: 5d8 + 7 psychic damage, and the target is immobilized until the end of the lord’s next turn.
Aftereffect: The target is slowed until the end of the lord’s next turn.
Attack Flurry At-Will
Effect: The lord uses maul twice and crushing pain, making the attacks against two or three targets.
Vitriolic Spew (acid) Recharge when first bloodied
Attack: Close blast 5 (enemies in the blast); +25 vs. Reflex
Hit: 2d10 + 5 acid damage, and ongoing 15 acid damage (save ends). The blast’s area is difficult terrain and is lightly obscured until the end of the lord’s next turn. Any creature that ends its turn in the area before the end of the lord’s next turn takes 10 acid damage.
Overawe (psychic) Recharge
Attack: Close burst 10 (creatures in the burst marked by the lord); +25 vs. Will
Hit: 2d8 + 7 psychic damage, and the target grants combat advantage and cannot take immediate actions or opportunity actions (save ends both).
Telekinetic Harness At-Will
Trigger: An enemy marked by the lord ends its turn in a square that is not adjacent to the lord.
Effect (Immediate Reaction): The lord pulls the triggering enemy 6 squares, and the target is restrained and takes ongoing 15 psychic damage (save ends both).
Str 27 (+19) Dex 22 (+17) Wis 24 (+18)
Con 22 (+17) Int 12 (+12) Cha 10 (+11)
Alignment Evil Languages Common
Equipment: maul .
Published in Dark Sun Creature Catalog, page(s) 19.