Braxat Raider
Huge natural humanoid
Level 14 Elite Soldier XP 2000

HP 280; Bloodied 140Initiative +12
AC 29, Fortitude 27, Reflex 24, Will 26Perception+12
Speed 8Low-light vision
Resist 15 acid
Saving Throws +2; Action Points 1


Threatening Reach

The raider can make opportunity attacks against enemies within 3 squares of it.

Standard Actions

Greatclub (weapon) At-Will

Attack: Melee 3 (one or two creatures); +19 vs. AC

Hit: 2d12 + 9 damage, and the raider slides the target 1 square.

Effect: The target is marked until the end of the raider’s next turn.

Agonize (psychic) At-Will

Attack: Ranged 10 (one or two creatures); +17 vs. Fortitude

Hit: 4d8 + 5 psychic damage, and the target is slowed until the end of the raider’s next turn.

Special: This attack does not provoke opportunity attacks.

Greatclub Sweep (weapon) Recharge

Attack: Close burst 2 (one creature in the burst); +17 vs. AC

Hit: 2d12 + 8 damage, and the target falls prone.

Scathing Spray (acid) Recharge when first bloodied

Attack: Close blast 5 (enemies in the blast); +17 vs. Reflex

Hit: 4d8 + 5 damage, and the target is slowed and takes ongoing 5 acid damage (save ends both).

Miss: Half damage.

Triggered Actions

Telekinetic Harness At-Will

Trigger: An enemy marked by the raider ends its turn in a square that is not adjacent to the raider.

Effect (Immediate Reaction): The raider pulls the triggering enemy 6 squares.

Str 23 (+13)                Dex 17 (+10)                Wis 20 (+12)
Con 20 (+12)                Int 10 (+7)                Cha 8 (+6)

Alignment Evil        Languages Common
Equipment: greatclub .

Published in Dark Sun Creature Catalog, page(s) 19.