Huge natural humanoid
Level 14 Elite Soldier XP 2000
|HP 280; Bloodied 140||Initiative +12|
|AC 29, Fortitude 27, Reflex 24, Will 26||Perception+12|
|Speed 8||Low-light vision|
|Resist 15 acid|
|Saving Throws +2; Action Points 1|
The raider can make opportunity attacks against enemies within 3 squares of it.
Greatclub (weapon) At-Will
Attack: Melee 3 (one or two creatures); +19 vs. AC
Hit: 2d12 + 9 damage, and the raider slides the target 1 square.
Effect: The target is marked until the end of the raider’s next turn.
Agonize (psychic) At-Will
Attack: Ranged 10 (one or two creatures); +17 vs. Fortitude
Hit: 4d8 + 5 psychic damage, and the target is slowed until the end of the raider’s next turn.
Special: This attack does not provoke opportunity attacks.
Greatclub Sweep (weapon) Recharge
Attack: Close burst 2 (one creature in the burst); +17 vs. AC
Hit: 2d12 + 8 damage, and the target falls prone.
Scathing Spray (acid) Recharge when first bloodied
Attack: Close blast 5 (enemies in the blast); +17 vs. Reflex
Hit: 4d8 + 5 damage, and the target is slowed and takes ongoing 5 acid damage (save ends both).
Miss: Half damage.
Telekinetic Harness At-Will
Trigger: An enemy marked by the raider ends its turn in a square that is not adjacent to the raider.
Effect (Immediate Reaction): The raider pulls the triggering enemy 6 squares.
Str 23 (+13) Dex 17 (+10) Wis 20 (+12)
Con 20 (+12) Int 10 (+7) Cha 8 (+6)
Alignment Evil Languages Common
Equipment: greatclub .
Published in Dark Sun Creature Catalog, page(s) 19.