Bregga, Hound of Ill Omen
Large shadow beast (undead)
Level 10 Elite Skirmisher XP 1000

HP 212; Bloodied 106Initiative +13
AC 24, Fortitude 22, Reflex 23, Will 20Perception+12
Speed 8; phasingDarkvision
Immune disease, poison
Saving Throws +2; Action Points 1


Ill Omen Aura 2

Any enemy that spends a healing surge while in the aura is slowed until the end of its next turn.


Bregga takes half damage from any damage source, except those that deal force damage or radiant damage. In addition, if she takes radiant damage, she loses the insubstantial trait until the end of her next turn.

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 3d8 + 5 damage.

Clamping Bite At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 3d8 + 5 damage, and Bregga can shift up to half her speed, pulling the target with her. The target remains adjacent to Bregga during this movement.

Drag and Snap At-Will

Effect: Bregga uses clamping bite and then bite against the same target.

Howl of Doom (psychic, thunder) Encounter

Attack: Close blast 5 (enemies in the blast); +13 vs. Will

Hit: 3d10 + 11 thunder damage, and the target is cursed. Until the target is no longer cursed, it takes 3 psychic damage whenever it misses every target with an attack power. At the end of each of the target’s extended rests, it makes a DC 18 Religion check to try to end the curse.

    First Failed Check: The psychic damage increases to 6.

    Second Failed Check: The psychic damage increases to 9.

    Third Failed Check: The target dies.

Miss: Half damage.

Move Actions

Ghostly Travel (illusion) Recharge when first bloodied

Effect: Bregga becomes invisible and moves up to her speed. She remains invisible until the end of her turn.

Str 19 (+9)                Dex 22 (+11)                Wis 14 (+7)
Con 18 (+9)                Int 4 (+2)                Cha 15 (+7)

Alignment Unaligned        Languages -

Published in Monster Vault: Threats to the Nentir Vale, page(s) 66.