Brohg Renegade
Large natural humanoid (giant)
Level 13 Solo Controller XP 4000

HP 512; Bloodied 256Initiative +10
AC 27, Fortitude 25, Reflex 24, Will 26Perception+13
Speed 6Low-light vision
Saving Throws +5; Action Points 2


Arcane Secret

The renegade makes saving throws against effects that daze or stun, including effects that don’t normally end on a save, at both the start and the end of its turn.

Standard Actions

Entropy Belt (psychic) At-Will

Attack: Ranged 10 (one, two, or three creatures); +17 vs. Will

Hit: 2d10 + 10 psychic damage, and the renegade pushes the target 3 squares.

Defiling Vortex (necrotic) Recharge when first bloodied

Attack: Close burst 3 (dazed enemies in the burst); +14 vs. Fortitude

Hit: The target falls prone and is weakened (save ends).

Miss: 3d10 + 6 necrotic damage.

Effect: The renegade gains temporary hit points equal to 5 × the number of targets it hit with this power.

Defiling Blast (necrotic) Recharge

Attack: Close blast 5 (enemies in the blast); +14 vs. Reflex

Hit: 3d10 + 6 necrotic damage, and the target is dazed (save ends). While any target is dazed by this power, the renegade gains a +4 bonus to damage rolls.

Miss: Half damage.

Minor Actions

Dagger (force, weapon) At-Will

Attack: Melee 2 (one creature); +18 vs. AC

Hit: 4d6 + 7 damage, and if the target does not end its next turn at least 2 squares away from the renegade, the target takes 6 force damage.

Triggered Actions

Variable Resistance 2/Encounter

Trigger: The renegade takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The renegade gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Wrath Sphere (force) At-Will

Trigger: The renegade is hit by an enemy that has combat advantage against it.

Attack (Immediate Reaction): Close burst 1 (the triggering enemy in the burst); +16 vs. Fortitude

Hit: 4d6 + 6 force damage, and the renegade pushes the target 2 squares and knocks it prone.

Bloodied Defiling Encounter

Trigger: The renegade is first bloodied.

Effect (Free Action): Defiling blast recharges, and the renegade uses it.

Skills Arcana +10, Insight +13, Nature +13
Str 20 (+11)                Dex 18 (+10)                Wis 14 (+8)
Con 16 (+9)                Int 8 (+5)                Cha 22 (+12)

Alignment Evil        Languages Common, Giant
Equipment: dagger .

Published in Dark Sun Creature Catalog, page(s) 21.