Broken Builder Cultist
Medium natural humanoid
Level 2 Soldier XP 125

HP 37; Bloodied 18Initiative +5
AC 18, Fortitude 16, Reflex 14, Will 13Perception+0
Speed 6

Traits

Fanatical Aura Aura 1

Any enemy that starts its turn adjacent to the cultist provokes opportunity attacks if it moves or shifts out of this aura.

Standard Actions

Obsidian Short Sword (weapon) At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 2d6 + 3 damage.

Effect: Until the end of the cultist’s next turn, each time the target makes an attack against an enemy that is not a Broken Builder cultist, the target takes damage as though it had been hit by this attack.

Rapid Strikes (weapon) Recharge

Attack: Melee 1 (one or two creatures); +7 vs. AC

Hit: 2d6 + 3 damage.

Effect: Until the end of the cultist’s next turn, each time the target makes an attack against an enemy that is not a Broken Builder cultist, the target takes damage as though it had been hit by this attack.

Deep Wound (weapon) Encounter

Attack: Melee 1 (one or two creatures); +7 vs. AC

Hit: 2d6 + 3 damage and ongoing 5 damage (save ends).

Miss: Half damage and ongoing 5 damage (save ends).

Effect: Until the end of the cultist’s next turn, each time the target makes an attack against an enemy that is not a Broken Builder cultist, the target takes damage as though it had been hit by this attack.

Triggered Actions

Scatter At-Will

Trigger: The cultist is hit by a close or area attack that also includes one of its allies as a target.

Effect (Immediate Interrupt): The cultist shifts up to its speed. If the cultist ends this shift in a space outside of the area of the triggering attack, the attack does not hit the cultist.

Str 17 (+4)                Dex 14 (+3)                Wis 8 (0)
Con 13 (+2)                Int 10 (+1)                Cha 13 (+2)

Alignment Unaligned        Languages Common
Equipment: obsidian short sword

Published in Dungeon Magazine 182.