Broken Builder Defiler
Medium natural humanoid
Level 2 Artillery XP 125

HP 31; Bloodied 15Initiative +1
AC 16, Fortitude 12, Reflex 14, Will 15Perception+4
Speed 6
Resist 5 necrotic

Traits

Whipping Winds Aura 1

The defiler slides any enemy that ends its turn in the defiler’s aura 2 squares as a free action.

Standard Actions

Bone Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d4 + 2 damage.

Bolt of Fire (fire, force, implement) At-Will

Attack: Ranged 10 (one creature); +7 vs. Reflex

Hit: 2d6 + 6 fire and force damage.

Miss: Half damage.

Lightning Javelin (force, implement, lightning) Recharge

Attack: Ranged 10 (one or two creatures); +7 vs. Reflex

Hit: 2d10 + 2 lightning damage. On a critical hit, this attack deals an extra 5 force damage and knocks the target prone.

Thunder Fist (implement, thunder) Encounter

Attack: Ranged 10 (one creature); +7 vs. Fortitude

Hit: 2d6 + 11 thunder damage and the target is deafened (save ends).

Miss: Half damage and the target is deafened until the end of the defiler’s next turn.

Triggered Actions

Arcane Defiling At-Will 1/round

Trigger: The defiler misses with an attack roll.

Effect: Each of the defiler’s allies within 20 squares takes 5 necrotic damage and the defiler rerolls the triggering attack roll, taking either result.

Scatter At-Will

Trigger: The cultist is hit by a close or area attack that also includes one of its allies as a target.

Effect (Immediate Interrupt): The cultist shifts up to its speed. If the cultist ends this shift in a space outside of the area of the triggering attack, the attack does not hit the cultist.

Skills Arcana +8
Str 8 (0)                Dex 11 (+1)                Wis 17 (+4)
Con 13 (+2)                Int 14 (+3)                Cha 12 (+2)

Alignment Evil        Languages Common
Equipment: bone dagger

Published in Dungeon Magazine 182.