Broken Builder Defiler
Medium natural humanoid
Level 2 Artillery XP 125
|HP 31; Bloodied 15||Initiative +1|
|AC 16, Fortitude 12, Reflex 14, Will 15||Perception+4|
|Resist 5 necrotic|
Whipping Winds Aura 1
The defiler slides any enemy that ends its turn in the defiler’s aura 2 squares as a free action.
Bone Dagger (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d4 + 2 damage.
Bolt of Fire (fire, force, implement) At-Will
Attack: Ranged 10 (one creature); +7 vs. Reflex
Hit: 2d6 + 6 fire and force damage.
Miss: Half damage.
Lightning Javelin (force, implement, lightning) Recharge
Attack: Ranged 10 (one or two creatures); +7 vs. Reflex
Hit: 2d10 + 2 lightning damage. On a critical hit, this attack deals an extra 5 force damage and knocks the target prone.
Thunder Fist (implement, thunder) Encounter
Attack: Ranged 10 (one creature); +7 vs. Fortitude
Hit: 2d6 + 11 thunder damage and the target is deafened (save ends).
Miss: Half damage and the target is deafened until the end of the defiler’s next turn.
Arcane Defiling At-Will 1/round
Trigger: The defiler misses with an attack roll.
Effect: Each of the defiler’s allies within 20 squares takes 5 necrotic damage and the defiler rerolls the triggering attack roll, taking either result.
Trigger: The cultist is hit by a close or area attack that also includes one of its allies as a target.
Effect (Immediate Interrupt): The cultist shifts up to its speed. If the cultist ends this shift in a space outside of the area of the triggering attack, the attack does not hit the cultist.
Skills Arcana +8
Str 8 (0) Dex 11 (+1) Wis 17 (+4)
Con 13 (+2) Int 14 (+3) Cha 12 (+2)
Alignment Evil Languages Common
Equipment: bone dagger
Published in Dungeon Magazine 182.