Brom Martikova
Medium natural humanoid, human
Level 4 Defender-

HP 47; Bloodied 23; Healing Surges 11; Surge Value 11Initiative +3
AC 21, Fortitude 17, Reflex 17, Will 17Perception+4
Speed 6


Defender Aura Aura 1

Any enemy in the aura takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either Brom or an ally who has a similar aura active. Marked enemies are not subject to this aura.


Brom can mimic sounds and voices. A successful Insight check opposed by Brom’s Bluff check allows a listener to determine that the effect is faked. Brom can also use this trait to talk to ravens as if they shared a common language.

Standard Actions

Cudgel (weapon) At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d6 + 4 damage.

Dagger (weapon) At-Will

Attack: Ranged 10 (one creature); +11 vs. AC

Hit: 1d4 + 3 damage.

Dazing Strike (weapon) Recharge if the attack misses

Effect: Brom uses cudgel, and if he hits, the target is dazed until the end of Brom’s next turn.

Skills Bluff +8, Diplomacy +8, Insight +9, Streetwise +8
Str 15 (+4)                Dex 12 (+3)                Wis 15 (+4)
Con 14 (+4)                Int 11 (+2)                Cha 12 (+3)

Alignment Good        Languages Common
Equipment: cudgel, silver feather amulet, dagger x4, leather armor .

Published in Dungeon Magazine 207.