Medium natural humanoid, human
Level 4 Defender-
|HP 47; Bloodied 23; Healing Surges 11; Surge Value 11||Initiative +3|
|AC 21, Fortitude 17, Reflex 17, Will 17||Perception+4|
Defender Aura Aura 1
Any enemy in the aura takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either Brom or an ally who has a similar aura active. Marked enemies are not subject to this aura.
Brom can mimic sounds and voices. A successful Insight check opposed by Brom’s Bluff check allows a listener to determine that the effect is faked. Brom can also use this trait to talk to ravens as if they shared a common language.
Cudgel (weapon) At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d6 + 4 damage.
Dagger (weapon) At-Will
Attack: Ranged 10 (one creature); +11 vs. AC
Hit: 1d4 + 3 damage.
Dazing Strike (weapon) Recharge if the attack misses
Effect: Brom uses cudgel, and if he hits, the target is dazed until the end of Brom’s next turn.
Skills Bluff +8, Diplomacy +8, Insight +9, Streetwise +8
Str 15 (+4) Dex 12 (+3) Wis 15 (+4)
Con 14 (+4) Int 11 (+2) Cha 12 (+3)
Alignment Good Languages Common
Equipment: cudgel, silver feather amulet, dagger x4, leather armor .
Published in Dungeon Magazine 207.