Bugbear Assassin
Medium natural humanoid
Level 7 Elite Skirmisher XP 600

Initiative +9        Senses Perception +10; low-light vision
HP 168; Bloodied 84
AC 21; Fortitude 21, Reflex 20, Will 18
Saving Throws +2
Speed 6
Action Points 1

Longsword (standard, at-will) Weapon

+12 vs AC; 2d8+4 damage (crit +1d8).

Crossbow (standard, at-will) Weapon

+12 vs AC; 2d8+4 damage.

Acid Vial (standard, encounter) Acid

Ranged 5; +10 vs Reflex; 2d6+4 acid damage, and the target is blinded (save ends).

Double Attack (standard; at-will) Weapon

The bugbear assassin makes two longsword or two crossbow attacks.

Combat Advantage

A bugbear assassin’s attack deals 1d10 extra damage to any target granting combat advantage to it.

Assassin's Stop (move; at-will)

The bugbear assassin shifts 2 squares.

Assassin's Rebuke (immediate reaction, when hit by a melee attack; at-will)

The bugbear assassin shifts 1 square and makes an attack against the triggering creature; +10 vs. Will; on a hit, any marks placed on the assassin by the triggering creature are removed and the triggering creature grants combat advantage to the assassin.

Poison Blade (minor; special) Poison

As a minor action, the assassin can apply one of the following three poisons to its weapons. Once it applies the poison, it gains a secondary attack against the next target it damages with that weapon. The assassin can use only one poison on a weapon at a time. If it applies another poison before damaging an enemy with its first poison, the initial poison is wasted.
Mindfire Poison
Secondary Attack: +10 vs. Will; the target is blinded (save ends).
Ghoul Blood
Secondary Attack: +10 vs. Fortitude; the target is immobilized (save ends).
Scorpion Venom
Secondary Attack: +10 vs. Fortitude; the target takes ongoing 5 damage and is slowed (save ends both).

Predatory Eye (minor; encounter)

The assassin deals 1d6 extra damage against the next target granting combat advantage to it.

Alignment Evil        Languages Common, Giant
Skills Bluff +10, Stealth +12, Thievery +12
Str 17 (+6)      Dex 19 (+7)      Wis 15 (+5)
Con 20 (+8)      Int 12 (+4)      Cha 14 (+5)

Equipment: crossbow , crossbow bolt x10, dagger , leather armor , longsword .


Published in Dragon Magazine Annual, Dragon Magazine 366, page(s) 68.