Bugbear Skinner
Medium natural humanoid
Level 7 Skirmisher XP 300

Initiative +9        Senses Perception +4; low-light vision
HP 80; Bloodied 40
AC 21; Fortitude 18, Reflex 20, Will 18
Speed 6

Sickle (standard, at-will) Weapon

+12 vs AC; 1d8+7 damage.

Mocking Rend (standard; requires combat advantage against the target; requires a sickle, recharges when an enemy within line of sight becomes bloodied)

The bugbear skinner makes two sickle attacks against the same target. If both attacks hit, the target takes ongoing 5 damage (save ends) and is dazed until the end of the bugbear skinner’s next turn

Horrifying Mockery (minor, recharges when an enemy within line of sight is bloodied) Fear

Close burst 3; targets one enemy in the burst; +10 vs Will; the bugbear skinner pushes the target 1 square, and the bugbear skinner shifts 3 squares.

Bloodied Shift (free, when the bugbear skinner is hit by an attack while bloodied; at-will)

The bugbear skinner shifts 1 square.

Combat Advantage

If a bugbear skinner hits a creature granting combat advantage to it with a melee attack, and that creature is not already taking ongoing damage, then the creature takes ongoing 5 damage (save ends).

Predatory Eye (minor; encounter)

A bugbear skinner deals 1d6 extra damage on the next attack it makes against a creature granting combat advantage to it. It must apply this bonus before the end of its next turn.

Alignment Evil        Languages Common, Goblin
Skills Athletics +10, Intimidate +11, Stealth +12
Str 14 (+5)      Dex 19 (+7)      Wis 12 (+4)
Con 16 (+6)      Int 10 (+3)      Cha 16 (+6)

Equipment: leather armor , sickle x2.

Published in Eberron Campaign Setting, page(s) 115.