Bugbear Strangler
Medium natural humanoid
Level 6 Lurker XP 250

HP 58; Bloodied 29Initiative +11
AC 21, Fortitude 18, Reflex 18, Will 16Perception+5
Speed 7Low-light vision

Standard Actions

Morningstar (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d8 + 5 damage.

Strangle At-Will

Attack: Melee 1 (one creature granting combat advantage to the bugbear); +9 vs. Reflex

Hit: 2d8 + 5 damage, and the target is grabbed (escape DC 19).

Sustain Standard: 2d8 + 5 damage, and the grab persists until the end of the bugbear’s next turn.

Minor Actions

Predatory Eye Encounter

Effect: The bugbear deals 1d6 extra damage on the next attack it makes against a target granting it combat advantage before the end of its next turn.

Triggered Actions

Body Shield Recharge

Trigger: An enemy makes a melee or ranged attack against the bugbear’s AC or Reflex while the bugbear is grabbing a creature.

Effect (Immediate Interrupt): The grabbed creature becomes the target instead. The bugbear can’t use this power to redirect attacks made by a creature it is grabbing.

Skills Intimidate +8, Stealth +12
Str 18 (+7)                Dex 18 (+7)                Wis 14 (+5)
Con 16 (+6)                Int 10 (+3)                Cha 10 (+3)

Alignment Evil        Languages Common, Goblin
Equipment: rope garrote, leather armor , morningstar .

Published in Monster Manual, page(s) 136, Dungeon Magazine 155, page(s) 48, Dungeon Magazine 180, Dungeon Magazine 212.