Medium natural humanoid (aquatic)
Level 3 Minion Brute XP 38
|HP 1; a missed attack never damages a minion.||Initiative +3|
|AC 15, Fortitude 15, Reflex 15, Will 13||Perception+1|
|Speed 6 (swamp walk), swim 4|
|Resist 5 poison|
Rancid Air (poison) Aura 2
Each enemy that spends a healing surge within the aura is weakened until the end of its next turn.
The bullywug can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Nature's Release (healing)
Any attacker that scores a critical hit against the bullywug regains 3 hit points.
The bullywug ignores difficult terrain that is mud or shallow water.
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 7 damage.
Foul Croak (poison) At-Will
Attack: Close blast 2 (one creature); +6 vs. Fortitude
Hit: 4 poison damage.
Skills Athletics +6
Str 10 (+1) Dex 14 (+3) Wis 10 (+1)
Con 14 (+3) Int 6 (-1) Cha 5 (-2)
Alignment Chaotic evil Languages Primordial
Updated in DM's Kit.
Published in Monster Manual 2, page(s) 28, Dungeon Magazine 171, page(s) 7, 11, Dungeon Master's Kit.