Medium natural humanoid (aquatic)
Level 3 Soldier XP 150
Initiative +5 Senses Perception +1
Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.
HP 49; Bloodied 24
AC 19; Fortitude 16, Reflex 15, Will 13
Speed 5 (swamp walk), swim 4
Club (standard, at-will) Weapon
+10 vs AC; 1d6+6 damage.
Leaping Bash (standard, encounter) Weapon
The bullywug guard shifts 2 squares and attacks; +10 vs AC; 2d6+7 damage, and the target is knocked prone.
Protecting Hop (immediate interrupt, when an adjacent ally is hit by a melee or ranged attack; at-will)
The bullywug guard swaps positions with the ally, and the triggering attack is redirected to the bullywug guard.
Nature's Release Healing
Any attacker who scores a critical hit against a bullywug guard regains 5 hit points.
Alignment Chaotic Evil Languages Primordial
Skills Athletics +8
Str 15 (+3) Dex 14 (+3) Wis 11 (+1)
Con 17 (+4) Int 7 (-1) Cha 9 (0)
Equipment: club , leather armor .
Published in Savage Encounters.