Bullywug Guard
Medium natural humanoid (aquatic)
Level 3 Soldier XP 150

Initiative +5        Senses Perception +1
Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.
HP 49; Bloodied 24
AC 19; Fortitude 16, Reflex 15, Will 13
Speed 5 (swamp walk), swim 4

Club (standard, at-will) Weapon

+10 vs AC; 1d6+6 damage.

Leaping Bash (standard, encounter) Weapon

The bullywug guard shifts 2 squares and attacks; +10 vs AC; 2d6+7 damage, and the target is knocked prone.

Protecting Hop (immediate interrupt, when an adjacent ally is hit by a melee or ranged attack; at-will)

The bullywug guard swaps positions with the ally, and the triggering attack is redirected to the bullywug guard.

Nature's Release Healing

Any attacker who scores a critical hit against a bullywug guard regains 5 hit points.

Alignment Chaotic Evil        Languages Primordial
Skills Athletics +8
Str 15 (+3)      Dex 14 (+3)      Wis 11 (+1)
Con 17 (+4)      Int 7 (-1)      Cha 9 (0)

Equipment: club , leather armor .


Published in Savage Encounters.