Medium natural humanoid (aquatic)
Level 1 Brute XP 100
|HP 34; Bloodied 17||Initiative +2|
|AC 13, Fortitude 14, Reflex 13, Will 11||Perception+0|
|Speed 6 (swamp walk), swim 4|
Rancid Air (poison) Aura 2
Each enemy that spends a healing surge within the aura is weakened until the end of its next turn.
The bullywug can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Nature's Release (healing)
Any attacker that scores a critical hit against the bullywug regains 3 hit points.
The bullywug ignores difficult terrain that is mud or shallow water.
Spear (weapon) At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 2d8 + 2 damage, plus 1d6 extra damage against a prone target.
Bullywug Rush Recharge
Requirement: The bullywug charges and makes the following attack instead of a melee basic attack.
Attack: Melee 1 (one creature); +4 vs. Fortitude
Hit: 3d6 + 6 damage, plus 1d6 extra damage against a prone target, and the target falls prone.
Miss: The bullywug takes 3 damage and falls prone.
Skills Athletics +8
Str 16 (+3) Dex 14 (+2) Wis 10 (0)
Con 14 (+2) Int 6 (-2) Cha 8 (-1)
Alignment Chaotic evil Languages Primordial
Equipment: leather armor , spear .
Updated in DM's Kit.
Published in Monster Manual 2, page(s) 28, Dungeon Magazine 171, page(s) 8, 9, Dungeon Master's Kit.