Bullywug Mucker
Medium natural humanoid (aquatic)
Level 1 Brute XP 100

HP 34; Bloodied 17Initiative +2
AC 13, Fortitude 14, Reflex 13, Will 11Perception+0
Speed 6 (swamp walk), swim 4


Rancid Air (poison) Aura 2

Each enemy that spends a healing surge within the aura is weakened until the end of its next turn.


The bullywug can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Nature's Release (healing)

Any attacker that scores a critical hit against the bullywug regains 3 hit points.

Swamp Walk

The bullywug ignores difficult terrain that is mud or shallow water.

Standard Actions

Spear (weapon) At-Will

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 2d8 + 2 damage, plus 1d6 extra damage against a prone target.

Bullywug Rush Recharge

Requirement: The bullywug charges and makes the following attack instead of a melee basic attack.

Attack: Melee 1 (one creature); +4 vs. Fortitude

Hit: 3d6 + 6 damage, plus 1d6 extra damage against a prone target, and the target falls prone.

Miss: The bullywug takes 3 damage and falls prone.

Skills Athletics +8
Str 16 (+3)                Dex 14 (+2)                Wis 10 (0)
Con 14 (+2)                Int 6 (-2)                Cha 8 (-1)

Alignment Chaotic evil        Languages Primordial
Equipment: leather armor , spear .
Update (9/22/2011)
Updated in DM's Kit.

Published in Monster Manual 2, page(s) 28, Dungeon Magazine 171, page(s) 8, 9, Dungeon Master's Kit.