Bullywug Twitcher
Medium natural humanoid (aquatic)
Level 2 Skirmisher XP 125

Initiative +7        Senses Perception +3
Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.
HP 34; Bloodied 17
AC 16; Fortitude 13, Reflex 14, Will 13
Speed 7 (swamp walk), swim 5

Javelin (standard, at-will) Weapon

+6 vs AC; 1d6+3 damage.

Javelin (standard, at-will) Weapon

Ranged 10/20; +8 vs AC; 1d6+3 damage.

Spasmodic Hop (standard, encounter) Reliable, Weapon

Marks on the bullywug twitcher end, and it shifts 4 squares before the attack; +7 vs AC; 2d6+3 damage, and the target takes a -4 penalty to attack rolls against the twitcher until the end of the twitcher’s next turn.

Nature's Release Healing

Any attacker who scores a critical hit against a bullywug twitcher regains 4 hit points.

Alignment Chaotic evil        Languages Primordial
Skills Athletics +8
Str 14 (+3)      Dex 18 (+5)      Wis 14 (+3)
Con 10 (+1)      Int 10 (+1)      Cha 8 (0)

Equipment: javelin x5.

Description: A BULLYWUG TWITCHER SPASMS around the battlefield erratically, making it hard to know where its javelins will land.

Published in Monster Manual 2, page(s) 28, Dungeon Magazine 171, page(s) 8, 9 .