Cackling Marauder
Medium natural humanoid
Level 8 Solo Skirmisher XP 1750

Initiative +11        Senses Perception +7; low-light vision
Soul-Chilling Cackle (Fear) aura 2 (5 while bloodied); an enemy that starts its turn in the aura shakes with fear until the end of its next turn. The creature takes a -2 penalty to attack rolls and skill checks, and falls prone if it moves more than half its speed in a single action.
HP 356; Bloodied 178
AC 24; Fortitude 24, Reflex 26, Will 20
Immune fear
Saving Throws +5
Speed 6
Action Points 2

Claw (standard, at-will)

+13 vs AC; 3d4+5 damage, plus 2d6 damage against a prone target.

Snarling Bite (free, when the marauder makes a successful claw attack, at-will)

The cackling marauder makes a bite attack against the same target; +11 vs Fortitude; 2d6+5 damage, and the target takes ongoing 10 poison damage.

Claw Fury (standard, at-will)

The marauder makes a claw attack against two targets, and can shift 2 squares after each attack.

Claw Dervish (standard, recharge )

The marauder shifts up to its speed and makes one claw attack against each creature adjacent to it at any time during the shift

Horrific Cackle (minor, encounter) Fear

Close burst 2 (5 while bloodied); +11 vs Will; the target is pushed a number of squares equal to its speed and knocked prone.

Bloodied Fury (free, when first bloodied; encounter)

The cackling marauder takes any action it can perform as a standard action.

Alignment Chaotic evil        Languages Abyssal
Skills Endurance +12
Str 13 (+5)      Dex 20 (+9)      Wis 16 (+7)
Con 17 (+7)      Int 9 (+3)      Cha 11 (+4)

Published in Dragon Magazine 369, page(s) 41.