Medium natural humanoid, human
Level 10 Elite Controller XP 1000
|HP 200; Bloodied 100||Initiative +7|
|AC 24, Fortitude 21, Reflex 24, Will 25||Perception+4|
|Saving Throws +2; Action Points 1|
Chained God's Wrath (psychic) Aura 3
While Cadmus is bloodied, any enemy that ends its turn in the aura takes 5 psychic damage, and Cadmus slides the enemy up to 3 squares.
My Father's Sword (psychic, weapon) At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 5 damage, and one enemy within 3 squares of Cadmus takes 5 psychic damage.
Nightmare Vermin (fear, implement, psychic) At-Will
Attack: Ranged 10 (one creature); +13 vs. Will
Hit: 1d8 + 5 psychic damage, and the target cannot shift or make opportunity attacks until the end of Cadmus’s next turn.
Unhinging Seduction (implement, psychic) Recharge if the power misses or when this power’s effect ends on a target
Attack: Ranged 5 (one creature); +13 vs. Will
Hit: The target is dominated (save ends).
Aftereffect: The target takes 5 psychic damage.
Miss: The target takes 5 psychic damage.
Madness Beckons (fear, implement, psychic) Recharge
Attack: Area burst 2 within 10 (enemies in the burst); +13 vs. Will
Hit: 1d8 + 5 psychic damage, and the target makes a basic attack against a creature Cadmus chooses. If this attack hits, the target of the basic attack is also stunned (save ends).
Unspeakable Revelation (fear, implement, psychic) Encounter
Trigger: Cadmus is first bloodied in the encounter.
Attack (No Action): Close burst 5 (creatures in the burst); +13 vs. Will
Hit: The target is dazed (save ends).
Effect: Cadmus is slowed until the end of his next turn.
Master's Call (teleportation) Recharge
Trigger: Cadmus is hit by an attack.
Effect (Immediate Reaction): Cadmus teleports up to 1d8 squares.
Skills Bluff +15, History +14, Religion +14
Str 10 (+5) Dex 14 (+7) Wis 8 (+4)
Con 12 (+6) Int 19 (+9) Cha 20 (+10)
Alignment Chaotic Evil Languages Common
Equipment: fine clothing , longsword , orb implement .
Published in Dungeon Magazine 186.