Medium natural humanoid
Level 24 Elite Skirmisher XP 12100
Initiative +16 Senses Perception +20; low-light vision
HP 408; Bloodied 204
Regeneration 10 (only while bloodied)
AC 40; Fortitude 37, Reflex 32, Will 37
Saving Throws +2
Action Points 1
Executioner’s Axe (standard, at-will) Weapon
Melee 1; +29 vs AC; 2d12+8 damage (crit 3d12 + 32).
Dread Execution (standard; requires executioner's axe, encounter) Weapon
+29 vs AC; 1d12+8 damage (crit 3d12 + 20), and the target grants combat advantage to all creatures until the end of Cadrick’s next turn.
End of the Line (standard, at-will) Weapon
Cadrick makes two dread execution attacks.
Beheading Slash (standard; requires executioner's axe, recharges when first bloodied) Weapon
Melee 1; +29 vs AC; 4d12+8 damage (crit 3d12 + 56). If this attack reduces the target to 0 or fewer hit points, the target takes a -5 penalty to death saving throws until the end of the encounter.
Hewing Sweep (standard; requires executioner's axe, at-will) Weapon
Close burst 1; +29 vs AC; 1d12+8 damage (crit 3d12 + 20).
Implacable Advance (move; at-will)
If Cadrick is marked, that condition ends. He can then shift 1 square.
Advantageous Repositioning (free, usable when cadrick deals damage to a target he has combat advantage; at-will)
Cadrick can shift 3 squares.
Stand Your Ground
When an effect forces Cadrick to move—through a pull, a push, or a slide—Cadrick moves 1 square less than the effect specifies. When an attack would knock Cadrick prone, he can roll a saving throw to avoid falling prone.
Alignment Evil Languages Common, Deep Speech, Draconic, Dwarven
Skills Bluff +22, Diplomacy +22, Intimidate +22
Str 27 (+20) Dex 14 (+14) Wis 26 (+20)
Con 24 (+19) Int 19 (+16) Cha 21 (+17)
Equipment: execution axe , plate armor .
Published in Dragon Magazine 370, page(s) 12.