Cadrick Dragonsworn
Medium natural humanoid
Level 24 Elite Skirmisher XP 12100

Initiative +16        Senses Perception +20; low-light vision
HP 408; Bloodied 204
Regeneration 10 (only while bloodied)
AC 40; Fortitude 37, Reflex 32, Will 37
Saving Throws +2
Speed 5
Action Points 1

Executioner’s Axe (standard, at-will) Weapon

Melee 1; +29 vs AC; 2d12+8 damage (crit 3d12 + 32).

Dread Execution (standard; requires executioner's axe, encounter) Weapon

+29 vs AC; 1d12+8 damage (crit 3d12 + 20), and the target grants combat advantage to all creatures until the end of Cadrick’s next turn.

End of the Line (standard, at-will) Weapon

Cadrick makes two dread execution attacks.

Beheading Slash (standard; requires executioner's axe, recharges when first bloodied) Weapon

Melee 1; +29 vs AC; 4d12+8 damage (crit 3d12 + 56). If this attack reduces the target to 0 or fewer hit points, the target takes a -5 penalty to death saving throws until the end of the encounter.

Hewing Sweep (standard; requires executioner's axe, at-will) Weapon

Close burst 1; +29 vs AC; 1d12+8 damage (crit 3d12 + 20).

Implacable Advance (move; at-will)

If Cadrick is marked, that condition ends. He can then shift 1 square.

Advantageous Repositioning (free, usable when cadrick deals damage to a target he has combat advantage; at-will)

Cadrick can shift 3 squares.

Stand Your Ground

When an effect forces Cadrick to move—through a pull, a push, or a slide—Cadrick moves 1 square less than the effect specifies. When an attack would knock Cadrick prone, he can roll a saving throw to avoid falling prone.

Alignment Evil        Languages Common, Deep Speech, Draconic, Dwarven
Skills Bluff +22, Diplomacy +22, Intimidate +22
Str 27 (+20)      Dex 14 (+14)      Wis 26 (+20)
Con 24 (+19)      Int 19 (+16)      Cha 21 (+17)

Equipment: execution axe , plate armor .

Published in Dragon Magazine 370, page(s) 12.