Cali, Vampire Lord
Medium natural humanoid (undead)
Level 11 Elite Skirmisher XP 1200

Initiative +12        Senses Perception +8; Darkvision
Sepulchral Stench aura 3; enemies in the aura take a -2 penalty to all defenses.
HP 248; Bloodied 124
AC 28; Fortitude 28, Reflex 27, Will 21
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 8, climb 4
Action Points 1

Short Sword (standard, at-will) Weapon

+13 vs AC; 1d6+8 damage.

Deft Strick (standard, at-will) Weapon

Cali moves up to 2 squares and makes a short sword attack; +15 vs AC; 1d6+10 damage.

Imperiling Strike (standard, encounter)

+15 vs Fortitude; 1d6+10 damage, and the target takes a -3 penalty to AC and Reflex defenses until the end of Cali’s next turn.

Blood Drain (standard; requires combat advantage, recharges when an adjacent creature becomes bloodied) Healing

+13 vs Will; 2d12+8 damage, the target is weakened (save ends), and Cali regains 46 hit points.

Dominating Gaze (minor, recharge ) Charm

Ranged 5; +13 vs Will; the target is dominated (save ends, with a -2 penalty on the saving throw). Aftereffect: The target is dazed (save ends). Cali can dominate only one creature at a time.

Combat Advantage

Cali deals an extra 3d6 damage with her attacks against any target she has combat advantage against.

Mist Form (standard; encounter) Polymorph

Cali becomes insubstantial and gains a fl y speed of 12, but cannot make attacks. Cali can remain in mist form for up to 1 hour or end the effect as a minor action.

Second Wind (standard; encounter) Healing

Cali spends a healing surge and regains 46 hit points. She gains a +2 bonus to all defenses until the start of her next turn.

Alignment Evil        Languages Common
Skills Acrobatics +15, Athletics +13, Bluff +13, Intimidate +13, Stealth +15, Thievery +15
Str 16 (+8)      Dex 20 (+10)      Wis 11 (+5)
Con 13 (+6)      Int 12 (+6)      Cha 16 (+8)

Equipment: leather armor , short sword .


Published in Dungeon Magazine 156, page(s) 65.