Cali, Vampire Lord
Medium natural humanoid (undead)
Level 11 Elite Skirmisher XP 1200
Initiative +12 Senses Perception +8; Darkvision
Sepulchral Stench aura 3; enemies in the aura take a -2 penalty to all defenses.
HP 248; Bloodied 124
AC 28; Fortitude 28, Reflex 27, Will 21
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 8, climb 4
Action Points 1
Short Sword (standard, at-will) Weapon
+13 vs AC; 1d6+8 damage.
Deft Strick (standard, at-will) Weapon
Cali moves up to 2 squares and makes a short sword attack; +15 vs AC; 1d6+10 damage.
Imperiling Strike (standard, encounter)
+15 vs Fortitude; 1d6+10 damage, and the target takes a -3 penalty to AC and Reflex defenses until the end of Cali’s next turn.
Blood Drain (standard; requires combat advantage, recharges when an adjacent creature becomes bloodied) Healing
+13 vs Will; 2d12+8 damage, the target is weakened (save ends), and Cali regains 46 hit points.
Dominating Gaze (minor, recharge ) Charm
Ranged 5; +13 vs Will; the target is dominated (save ends, with a -2 penalty on the saving throw). Aftereffect: The target is dazed (save ends). Cali can dominate only one creature at a time.
Cali deals an extra 3d6 damage with her attacks against any target she has combat advantage against.
Mist Form (standard; encounter) Polymorph
Cali becomes insubstantial and gains a fl y speed of 12, but cannot make attacks. Cali can remain in mist form for up to 1 hour or end the effect as a minor action.
Second Wind (standard; encounter) Healing
Cali spends a healing surge and regains 46 hit points. She gains a +2 bonus to all defenses until the start of her next turn.
Alignment Evil Languages Common
Skills Acrobatics +15, Athletics +13, Bluff +13, Intimidate +13, Stealth +15, Thievery +15
Str 16 (+8) Dex 20 (+10) Wis 11 (+5)
Con 13 (+6) Int 12 (+6) Cha 16 (+8)
Equipment: leather armor , short sword .
Published in Dungeon Magazine 156, page(s) 65.