Caller in Darkness
Large shadow humanoid (undead)
Level 19 Elite Soldier XP 4800

HP 254; Bloodied 127Initiative +13
AC 31, Fortitude 33, Reflex 28, Will 33Perception+16
Speed 0, fly 8 (hover); phasingDarkvision
Immune disease, poison; Resist insubstantial
Saving Throws +2; Action Points 1

Standard Actions

Spirit Bite (necrotic, psychic) At-Will

Attack: Melee 2 (one creature); +24 vs. AC

Hit: 1d10 + 7 necrotic damage, and ongoing 10 psychic damage (save ends).

Double Bite At-Will

Effect: The caller uses spirit bite twice.

Steal Essence (necrotic, psychic) At-Will

Attack: Melee 2 (a creature marked by the caller); +22 vs. Fortitude

Hit: 1d10 + 9 necrotic damage, and ongoing 5 psychic damage (save ends).

    First Failed Saving Throw: The target is weakened and takes ongoing 5 psychic damage (save ends both).

    Second Failed Saving Throw: The target is stunned instead of weakened and takes ongoing 10 psychic damage (save ends both).

Minor Actions

Advantage of Fear (fear) At-Will (1/round)

Effect: One creature within 10 squares of the caller is marked and grants combat advantage to the caller (save ends both).

Triggered Actions

Soulstorm (necrotic, psychic) Encounter

Trigger: The caller is first bloodied.

Attack: Close burst 2 (enemies in the burst); +22 vs. Reflex

Hit: 1d10 + 9 psychic damage plus 1d10 + 9 necrotic damage. In addition, a target that grants combat advantage to the caller takes ongoing 5 psychic damage and ongoing 5 necrotic damage (save ends both).

Str 24 (+16)                Dex 18 (+13)                Wis 24 (+16)
Con 21 (+14)                Int 10 (+9)                Cha 25 (+16)

Alignment Chaotic evil        Languages Common

Published in Open Grave, page(s) 152, Dungeon Magazine 170, page(s) 40, Dungeon Magazine 168, page(s) 89, Tomb of Horrors, page(s) 102.