Medium natural humanoid (undead)
Level 22 Controller XP 4150
Initiative +16 Senses Perception +19; Darkvision
HP 203; Bloodied 101
Regeneration 10 (regeneration does not function while the callophage vampire is exposed to direct sunlight)
AC 36; Fortitude 33, Reflex 34, Will 35
Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant
Claw (standard, at-will) Necrotic
+28 vs AC; 2d8+6 damage, and the target is grabbed.
Blood Drain (standard; must have combat advantage, recharges when an adjacent creature becomes bloodied) Healing
+24 vs Fortitude; 2d12+15 damage, and the target is weakened (save ends), and the callophage vampire regains 50 hit points.
Disfiguring Bite (standard, at-will) Psychic
Targets a creature grabbed by the callophage vampire; +26 vs Fortitude; 3d8+5 damage, and the target takes ongoing 10 psychic damage and is dazed (save ends both).
Stolen Beauty (standard; cannot be used until a disfiguring bite hits, recharges after each successful disfiguring bite) Charm, Psychic
Ranged 10; +26 vs Will; 3d10+3 psychic damage, and the target cannot use encounter attack powers, daily attack powers, or utility powers (save ends). Aftereffect: The target cannot willingly move closer to the callophage vampire (save ends).
Alluring Visage (standard, recharges when bloodied) Charm
Close burst 10; +26 vs Will; the target is pulled 3 squares and immobilized (save ends). Sustain Minor: Each creature that has not yet saved against the effect is pulled 3 squares and immobilized (save ends).
Mist Form (standard; encounter) Polymorph
The callophage vampire becomes insubstantial and gains a fly speed of 12, but cannot make attacks. The callophage vampire can remain in mist form for up to 1 hour or end the effect as a minor action.
Alignment Evil Languages Common
Skills Diplomacy +21, Streetwise +21
Str 18 (+15) Dex 20 (+16) Wis 17 (+14)
Con 19 (+15) Int 20 (+16) Cha 21 (+16)
Published in Dungeon Magazine 170, page(s) 24, 25, 28, 57