Cambion Hellfire Magus
Medium immortal humanoid (devil)
Level 18 Artillery XP 2000

Initiative +14        Senses Perception +13
HP 130; Bloodied 65
AC 30 (34 against ranged attacks); Fortitude 27, Reflex 30 (34 against ranged attacks), Will 32
Resist 15 fire
Speed 6, fly 8 (clumsy)

Quarterstaff (standard, at-will) Weapon

+20 vs AC; 1d8+2 damage.

Hellfire Ray (standard, at-will) Fire

Range 20; +22 vs Reflex; 2d8+8 fire damage, and the target is knocked prone.

Soulscorch (standard, recharge ) Fire

Area burst 1 within 10; +22 vs Reflex; 1d10+8 fire damage, and ongoing 5 fire damage (save ends).

Soul Mantle

A mantle of soul energy protects the hellfire magus, giving it a +4 bonus to AC and Reflex defense against ranged attacks (already included in its statistics).

Alignment Evil
        Languages Common, Supernal
Skills Arcana +20, Bluff +22, Diplomacy +22
Str 14 (+11)      Dex 20 (+14)      Wis 19 (+13)
Con 16 (+12)      Int 22 (+15)      Cha 27 (+17)

Equipment: robes, quarterstaff .


Published in Monster Manual, page(s) 39, Dungeon Delve, page(s) 133, P2 Demon Queen Enclave, page(s) 37, P3 Assault on Nightwyrm Fortress, page(s) 57.