Cambion Wrathborn
Medium immortal humanoid (devil)
Level 9 Skirmisher XP 400

HP 100; Bloodied 50Initiative +11
AC 23, Fortitude 21, Reflex 24, Will 18Perception+6
Speed 6, fly 8 (clumsy)Darkvision
Resist 10 fire


Burning Anger (fire) Aura 1

While the wrathborn is bloodied, any enemy that ends its turn within the aura takes 5 fire damage.

Standard Actions

Pain Blade (weapon) At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d8 + 8 damage, and the target grants combat advantage until the end of the wrathborn’s next turn.

Path of Pain (weapon) At-Will

Effect: The wrathborn shifts 4 squares and uses pain blade at any point during the shift.

Fire Bolt (fire, implement) At-Will

Attack: Ranged 5 (one creature); +12 vs. Reflex

Hit: 2d6 + 5 fire damage.

Burst Skyward (fire, implement) Encounter

Requirement: The wrathborn must be bloodied.

Attack: Close burst 2 (enemies in the burst); +12 vs. Reflex

Hit: 2d10 + 5 fire damage, and the wrathborn flies 8 squares without provoking opportunity attacks.

Minor Actions

Wicked Guise (illusion) At-Will

Requirement: The wrathborn must not be bloodied.

Effect: The wrathborn assumes the appearance of a specific Medium humanoid.

Skills Acrobatics +14, Bluff +14, Intimidate +14
Str 17 (+7)                Dex 21 (+9)                Wis 14 (+6)
Con 20 (+9)                Int 15 (+6)                Cha 20 (+9)

Alignment evil        Languages Supernal
Equipment: leather armor , short sword , wand implement .

Published in Monster Manual 3, page(s) 24, Dungeon Magazine 218.