Captain Granack
Medium natural humanoid, hobgoblin
Level 5 Elite Skirmisher (Leader) XP 400

HP 124; Bloodied 62Initiative +6
AC 19, Fortitude 18, Reflex 16, Will 17Perception+8
Speed 6Low-light vision
Saving Throws +2; Action Points 1


Sly Charge

If Granack charges, he triggers no attack for leaving the initial square.

Standard Actions

Scimitar (weapon) At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d8 + 4 damage, and Granack can shift 1 square.

Dual Strike (weapon) At-Will

Effect: Granack uses scimitar twice.

Minor Actions

Tactical Deployment Recharge

Effect: Close burst 2 (allies in the burst); the target can take a free action to shift up to 3 squares.

Triggered Actions

Hobgoblin Resilience Encounter

Trigger: Granack is subjected to an effect that a save can end.

Effect (Immediate Reaction): Granack can make a saving throw against the triggering effect.

Skills Athletics +11, Bluff +9, Intimidate +9, Stealth +9
Str 18 (+6)                Dex 14 (+4)                Wis 12 (+3)
Con 14 (+4)                Int 10 (+2)                Cha 15 (+4)

Alignment Evil        Languages Common, Goblin
Equipment: leather armor , scimitar x2.

Published in Dungeon Magazine 208.