Captain Kanarr Talan
Medium natural humanoid, human
Level 6 Soldier XP 250

HP 76; Bloodied 38Initiative +5
AC 22, Fortitude 20, Reflex 17, Will 18Perception+8
Speed 5

Traits

Brutal Command Aura 3

Allies in the aura deal 1d6 extra damage with melee attacks and ranged attacks.

Standard Actions

Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d8 + 10 damage.

Effect: The target is marked until the end of Kanarr’s next turn.

Crossbow (weapon) At-Will

Attack: Ranged 15 (one creature); +11 vs. AC

Hit: 1d10 + 8 damage.

Minor Actions

Shield Slam Recharge

Attack: Melee 1 (one creature); +9 vs. Reflex

Hit: The target grants combat advantage until the start of Kanarr’s next turn.

Triggered Actions

Savage Blade (weapon) At-Will

Trigger: An adjacent enemy marked by Kanarr makes an attack that doesn’t include him as a target.

Attack (Immediate Reaction): Melee 1 (the triggering creature); +11 vs. AC

Hit: 1d8 + 10 damage, and the target falls prone.

Skills Athletics +12, Intimidate +11
Str 18 (+7)                Dex 11 (+3)                Wis 10 (+3)
Con 20 (+8)                Int 14 (+5)                Cha 16 (+6)

Alignment Unaligned        Languages Common
Equipment: eye patch, chainmail , crossbow , crossbow bolt x15, light shield , longsword .

Published in Dungeon Magazine 206.