Captain Kanarr Talan
Medium natural humanoid, human
Level 6 Soldier XP 250
|HP 76; Bloodied 38||Initiative +5|
|AC 22, Fortitude 20, Reflex 17, Will 18||Perception+8|
Brutal Command Aura 3
Allies in the aura deal 1d6 extra damage with melee attacks and ranged attacks.
Longsword (weapon) At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d8 + 10 damage.
Effect: The target is marked until the end of Kanarr’s next turn.
Crossbow (weapon) At-Will
Attack: Ranged 15 (one creature); +11 vs. AC
Hit: 1d10 + 8 damage.
Shield Slam Recharge
Attack: Melee 1 (one creature); +9 vs. Reflex
Hit: The target grants combat advantage until the start of Kanarr’s next turn.
Savage Blade (weapon) At-Will
Trigger: An adjacent enemy marked by Kanarr makes an attack that doesn’t include him as a target.
Attack (Immediate Reaction): Melee 1 (the triggering creature); +11 vs. AC
Hit: 1d8 + 10 damage, and the target falls prone.
Skills Athletics +12, Intimidate +11
Str 18 (+7) Dex 11 (+3) Wis 10 (+3)
Con 20 (+8) Int 14 (+5) Cha 16 (+6)
Alignment Unaligned Languages Common
Equipment: eye patch, chainmail , crossbow , crossbow bolt x15, light shield , longsword .
Published in Dungeon Magazine 206.