Captain Slygo
Small natural humanoid, goblin
Level 4 Striker-

HP 31; Bloodied 15; Healing Surges 6; Surge Value 7Initiative +5
AC 18, Fortitude 14, Reflex 17, Will 16Perception+8
Speed 6Low-light vision


Survival Instinct

While bloodied, Slygo gains a +2 power bonus to all defenses.

Standard Actions

Short Sword (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d6 + 5 damage, or 2d6 + 5 if the target is granting combat advantage to Slygo.

Exploding Bottle (fire, zone) At-Will

Attack: Area burst 1 within 10 (creatures in the burst); +10 vs. Reflex

Hit: Ongoing 5 fire damage (save ends).

Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that ends its turn in the zone takes 3 fire damage.

Triggered Actions

Sly Goblin Tactics At-Will

Trigger: An enemy misses Slygo with an attack.

Effect (Immediate Reaction): Slygo can shift up to 3 squares.

Skills Bluff +11, Stealth +12, Thievery +10
Str 10 (+2)                Dex 17 (+5)                Wis 12 (+3)
Con 11 (+2)                Int 12 (+3)                Cha 14 (+4)

Alignment Evil        Languages Common, Goblin
Equipment: leather coat, 3 exploding bottles, key to hidden treasure chest, short sword .

Published in Dungeon Magazine 208.