Medium natural humanoid human , human
Level 8 Elite Skirmisher XP 350
Initiative +9 Senses Perception +6
HP 178; Bloodied 89
AC 22; Fortitude 21, Reflex 20, Will 20
Saving Throws +2
Action Points 1
Flail (standard, at-will) Weapon
+13 vs AC; 1d10+7 damage, and Smargat shifts 1 square.
Flail Trip (standard; requires a flail and combat advantage against the target, recharge ) Weapon
+11 vs Fortitude; 2d10+7 damage, and Smargat slides the target 1 square and the target falls prone. Smargat shifts 1 square.
Parrying Chains (immediate interrupt, when a melee attack hits or misses smargat; requires two flails, at-will) Weapon
+13 vs AC; 1d10+5 damage, and Smargat gains a +2 bonus to the defense that the triggering attack targeted against the triggering attack.
Whirling Escape (free, when a melee or close attack misses smargat; at-will)
Smargat shifts 1 square.
Alignment Evil Languages Common, Giant
Skills Bluff +12, Insight +11
Str 19 (+8) Dex 17 (+7) Wis 14 (+6)
Con 17 (+7) Int 11 (+4) Cha 16 (+7)
Equipment: flail x2, leather armor .
Published in City of Stormreach, page(s) 2.