Captain Smargat
Medium natural humanoid human , human
Level 8 Elite Skirmisher XP 350

Initiative +9        Senses Perception +6
HP 178; Bloodied 89
AC 22; Fortitude 21, Reflex 20, Will 20
Saving Throws +2
Speed 6
Action Points 1

Flail (standard, at-will) Weapon

+13 vs AC; 1d10+7 damage, and Smargat shifts 1 square.

Flail Trip (standard; requires a flail and combat advantage against the target, recharge ) Weapon

+11 vs Fortitude; 2d10+7 damage, and Smargat slides the target 1 square and the target falls prone. Smargat shifts 1 square.

Parrying Chains (immediate interrupt, when a melee attack hits or misses smargat; requires two flails, at-will) Weapon

+13 vs AC; 1d10+5 damage, and Smargat gains a +2 bonus to the defense that the triggering attack targeted against the triggering attack.

Whirling Escape (free, when a melee or close attack misses smargat; at-will)

Smargat shifts 1 square.

Alignment Evil        Languages Common, Giant
Skills Bluff +12, Insight +11
Str 19 (+8)      Dex 17 (+7)      Wis 14 (+6)
Con 17 (+7)      Int 11 (+4)      Cha 16 (+7)

Equipment: flail x2, leather armor .


Published in City of Stormreach, page(s) 2.